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Crime Scene Cleaner puts the player in the role of a man pushed to extremes, forced to take jobs no one else will touch in order to save his daughter’s life. Each level begins with a call—an address, a short backstory, and a list of what must be cleaned. Blood on the walls, bodies to hide, broken furniture, bullet holes. The player is not a detective, not a criminal—just the one who shows up after the mess. But every second counts. Police may arrive early. Evidence left behind could ruin the job. The stakes are high, and failure means more than losing money.
You begin with basic gear—mop, gloves, and trash bags—but as missions escalate, so does the need for better equipment. Industrial sprayers, noise dampeners, odor removers, and protective suits all play a role. Jobs vary in size and complexity, from quiet apartments to outdoor murder scenes. Some require complete removal of all trace evidence, others demand speed over perfection. Side objectives may include retrieving valuables, moving illegal goods, or keeping nosy neighbors from seeing too much. Every tool has limited durability, and every choice affects your payout.
Crime Scene Cleaner doesn’t ask if what you’re doing is right. It shows you what’s necessary. Each mission pushes the main character deeper into a network of powerful clients and secret contracts, where trust is rare and mistakes are final. The motivation is simple: pay for treatment, stay out of prison, and keep your daughter alive. Between jobs, you check her condition, manage expenses, and choose what you’re willing to risk next. The story unfolds not through action but through cleanup—what’s left behind, what’s taken, and what it costs to stay invisible.
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