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Dollmare

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Dollmare is a psychological horror game where the player takes on the role of a new employee at a strange doll factory. Your task is simple on the surface—inspect dolls for defects and report anything unusual. But as the shifts continue, the environment begins to change. The dolls don’t just sit still. Some blink, others twitch, and a few seem to vanish from where you placed them. There are no loud scares or enemy chases. The horror comes from stillness, subtle motion, and a growing sense that the space is observing you just as much as you’re observing it.

Unscripted Events and Dynamic Tension

Every session in Dollmare is different. The events are not tied to a fixed pattern, which means tension comes from the unknown. An anomaly that appeared early in one playthrough may not appear at all in the next, or it may happen when you’re not looking. You explore different corners of the factory, not all of them meant for workers. The lighting is limited, the sounds are mechanical and unsettling, and some protocols you’re told to follow don’t make much sense—but ignoring them can trigger consequences. The randomness keeps each shift unpredictable, even when performing routine tasks.

Factory Secrets and Psychological Pressure

As you continue your work, layers of the factory’s background begin to surface. Notes, markings, and environmental details hint at something larger than a broken assembly line. You’ll have to maintain equipment, obey oddly specific rules, and track inconsistencies in your surroundings. The fear doesn’t rely on what jumps out but rather what doesn’t—missing dolls, sudden silence, or the feeling that something was different just a moment ago. Dollmare is designed to unsettle through restraint, where the main tool is observation and the main threat is what happens when you fail to notice.

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