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Kamla

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Kamla is a first-person survival horror game set in 1980s India. You play as a priest known for practicing tantric rituals, sent to perform an exorcism on a woman named Kamla. Once a newlywed in a wealthy household, Kamla has become possessed by a demonic force and has committed a series of violent acts. The game centers around exploring her family estate, solving environmental puzzles, and recovering ritual items scattered across the property. Your goal is to complete the exorcism ritual before Kamla finds you.

Setting and Background

The game takes place in a traditional Indian mansion filled with locked rooms, secret passages, and objects tied to cultural and spiritual traditions. The environment is a backdrop and an active part of the gameplay. Sounds, lights, and space play a role in guiding or misleading the player. Kamla roams the mansion unpredictably, shifting the game from exploration to survival without warning. The story unfolds through documents, visual storytelling, and clues hidden throughout the estate, all of which help reveal what happened before your arrival.

Game Objectives and Core Features

To succeed, players must collect a specific set of ritual objects needed to complete the exorcism. These items are stored near the sacred fire and must be gathered in a precise sequence. While some objects are visible or easy to access, others are hidden behind locked doors, blocked pathways, or complex puzzles. Kamla’s behavior is also affected by your progress — the more items you collect, the more aggressive she becomes.

Key gameplay mechanics include:

  •         Navigating the estate while avoiding Kamla during her hostile phases
  •         Solving puzzles to access blocked areas and unlock ritual components
  •         Finding culturally significant objects with unique spiritual meaning
  •         Using safe zones to hide and protect collected items
  •         Performing the final ritual at the sacred fire to complete the exorcism

Tension and Exploration

The game mixes stealth, strategy, and atmosphere. Players must listen for audio cues that signal Kamla’s location or emotional state. Sudden encounters can result in item loss, forcing players to restart progress if they’re caught unprepared. The mansion is designed to feel both open and restrictive, giving players freedom while maintaining constant pressure. There are no weapons or tools for defense — survival depends on awareness, timing, and quick decision-making.

Cultural Themes and Gameplay Style

Kamla stands out for its setting and spiritual foundation. The use of tantric rituals, traditional symbolism, and Indian folklore creates a specific atmosphere rarely seen in horror games. The gameplay avoids scripted jumpscares in favor of steady tension and unpredictable AI behavior. Players familiar with survival horror will recognize the genre mechanics, but the cultural framing offers a new type of challenge rooted in ritual, memory, and belief.

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