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Make Good Choices

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Make Good Choices is a psychological horror walking simulator where players must navigate a single street to get home. The distance is short, but something feels wrong—the empty surroundings, the unnatural silence, and the overwhelming sense that something is watching. Each step forward brings an increasing sense of unease, as the environment subtly shifts and small details become more unsettling. There are no clear threats at first, but the atmosphere alone makes every movement feel like a risk.

Unpredictable Events and Hidden Terrors

Unlike traditional horror games, Make Good Choices does not rely on direct confrontation but instead builds tension through isolation and unpredictability. The player’s choices impact the experience, with certain actions triggering unsettling changes in the environment. Some paths may appear safe but lead to disturbing encounters, while others force players to confront strange anomalies. With no save points, every decision carries weight, making even the simplest choices feel significant.

An Interactive Experience with Psychological Depth

The game’s minimalist design enhances its psychological impact, using environmental storytelling and subtle cues to create an immersive horror experience. Background sounds shift unpredictably, objects may not stay where they were before, and familiar locations can suddenly feel unfamiliar. Depending on how the player approaches the walk home, they may encounter multiple endings, each revealing a different perspective on the unsettling events unfolding around them. Make Good Choices is a test of perception, patience, and how far players are willing to go to reach their destination.

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