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Shift At Midnight places the player in the role of a night employee working the graveyard shift in a quiet, isolated gas station. The early part of the experience feels normal—sorting small tasks, attending to the occasional visitor, and staying alert through the long hours. But something about the place doesn’t sit right. With time, the sense of control begins to slip, and you realize that not every guest follows human rules.
The core of the game revolves around studying behaviors. You can ask a few questions to each customer, cross-reference what they say with their documents, and watch for inconsistencies. Suspicion rises quickly, and your choices must be precise. Every response, every glance, could contain a clue. When mistakes are made, the results can escalate from eerie to dangerous without warning.
Players are expected to manage the following:
These mechanics turn each shift into a mix of logic, tension, and real-time decision-making.
If something slips past your notice, the shift changes. You might find yourself locked inside with something that shouldn’t be there. Lights may go out, audio cues become distorted, and paths you knew may no longer be safe. What once felt like a normal service job turns into a situation where survival becomes the top priority. You’ll need to use the station’s layout to your advantage and avoid repeating the same mistakes.
Shift At Midnight is still under active development, and the team behind it is working to expand both solo and cooperative modes. A demo is available now, with plans to add new tools, characters, and challenges based on community input. It’s the kind of horror experience that grows through subtle fear, not constant action—ideal for players who enjoy observation and choice under pressure.
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