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Tungtung’s Nightmare transforms the quiet moment before suhoor into a tense and unpredictable game of survival. After ignoring a simple alarm meant to wake you for the pre-dawn meal, you find yourself trapped in a dark apartment with an unsettling task—collect six food items while avoiding the creature known as Tungtung. What starts as a simple objective quickly becomes dangerous, as the environment grows distorted and the presence of Tungtung turns the space into a constant threat. The game’s structure is tight, focused, and unforgiving.
The game’s design relies on minimal lighting, ambient sound, and limited visuals to build tension. There are no maps, no combat systems, and no instructions beyond the number on the table showing your progress. The flashlight helps, but its limited range means you’re always one corner away from being caught. Each step echoes unnaturally, and the silence is broken only by sudden audio spikes or distant knocking. It’s in this simplicity that the horror is most effective—there’s nowhere to hide, and no way to fight back.
Inspired by the Indonesian meme “Tungtungtung Sahur,” the game takes a humorous cultural concept and pushes it into the realm of survival horror. Missing suhoor isn’t just a joke here—it’s the trigger for a nightmarish punishment delivered by a strange, grinning figure. Tungtung’s Nightmare doesn’t try to be expansive or complex; it succeeds by turning one moment into a focused, replayable experience. Each run is a short test of memory, timing, and nerve—and each failure is a loud reminder not to sleep through what matters.
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