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Zombiefarm is a mobile farming game where users grow both crops and zombie units on the same plots of land. The concept is based on standard planting mechanics with the addition of collectible undead characters. Players begin with a limited area for planting and expand it over time by unlocking new plots and decorations. Each item planted, whether a vegetable or a zombie, requires time to grow and must be harvested before it decays. The main goal is to build a farm that produces valuable resources while managing the growth cycles of both plant life and animated figures.
Every zombie planted follows a fixed timer, after which it becomes available for harvest. The challenge lies in collecting it at the right moment. If left unattended, the zombie will rot, making that cycle unproductive. Crops work in a similar way, serving as a source of currency and helping players unlock new items. Some zombies can be used in tasks after harvesting, while others are better suited for combination. The user must maintain a balance between producing resources and preparing zombies for other systems. The farm layout and timing decisions directly impact long-term efficiency.
The gameplay consists of repeated cycles supported by several interconnected systems. These include:
There are no levels or chapters; progress is based on how well the player manages their time and available space. Missions provide rewards but do not require active participation. Combinations may produce rare zombie types, though outcomes are sometimes unpredictable. The game encourages ongoing experimentation and resource management.
Harvested zombies can either be kept for collection or used in one of the auxiliary systems. Missions involve sending a group of zombies away for a fixed duration, after which they return with rewards. Some zombies are more effective depending on type and rank, which can increase through repeated use. Another system allows for mutation, where zombies and life energy are combined to create a new character. Mutation results depend on the resources used and may unlock new figures that expand the gallery. Managing which zombies to send, keep, or combine adds variety to the otherwise timed farming loop.
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